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AI Insights · Timothy · September 2021

Top 5 Third Person Games on iOS in the Middle East Q3 2021

A look at the performance of the top third-person games on iOS in the Middle East during Q3 2021, including trends in downloads, revenue, and active users.

Top 5 Third Person Games on iOS in the Middle East Q3 2021

During the third quarter of 2021, the top five third-person games on iOS in the Middle East showed varying trends in downloads, revenue, and active users. Here’s a closer look at their performance:

PUBG MOBILE, published by Tencent Mobile International Limited, experienced fluctuations in weekly revenue, peaking at approximately $1.7M in mid-July and then gradually declining to around $1.1M by the end of September. Weekly downloads saw a steady decline from around 60K at the beginning of July to approximately 44K by the end of September. Active users decreased from around 2.37M in early July to about 1.96M by the end of the quarter.

Genshin Impact: Natlan Launch, from COGNOSPHERE PTE. LTD., showed a peak in weekly revenue of about $257K at the end of August. Downloads spiked to around 34K mid-July and then stabilized, ending the quarter at approximately 17K. Active users increased from around 91K at the start of July to about 130K by the end of September.

Free Fire, published by GARENA INTERNATIONAL I PRIVATE LIMITED, saw weekly revenue peak at around $121K in late July, with a general downward trend toward approximately $68K by the end of September. Downloads were relatively stable, starting at around 24K in early July and ending at approximately 17K. Active users remained strong, peaking at around 806K in late July before slightly declining to approximately 726K by the end of September.

Guns of Glory: Lost Island by FunPlus International AG had a notable peak in revenue, reaching around $59K in mid-September. Weekly downloads peaked at about 5.3K in early August but declined to around 1.6K by the end of the quarter. Active users peaked at around 10K in early August before decreasing to about 6.4K by the end of September.

ONE PIECE Bounty Rush, from Bandai Namco Entertainment Inc., saw revenue peak at approximately $40K in mid-July, with fluctuations throughout the quarter, ending at around $30K. Downloads varied, peaking at about 9.6K at the end of August. Active users increased from around 13K in early July to about 27K by the end of September.

These insights are based on data from Sensor Tower. For more detailed information and further insights, visit Sensor Tower's website.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: September 2021